A Verlet physics simulation, using Dots, Constraints, and Composites. Useful for goofy Softbody visuals and effects!
This simulation is standalone, meaning it doesn't directly integrate with the standard echo simulation.
Static methods
Constructor
Variables
fixed_framerate:Float
The fixed Step rate of the Verlet World. The Verlet simulation must be stepped forward at a consistent rate, or it's stability will quickly deteriorate.
iterations:Int
The amount of iterations that occur on Constraints each time the Verlet World is stepped. The higher the number, the more stable the Physics Simulation will be, at the cost of performance.